Super Smash Bros. Ultimate has been updated to version 12.0.0


Yesterday, it had been officially announced by Nintendo that the next major Super Smash Bros. Ultimate update, which will include the arrival of Kazuya as a playable DLC character and multiple Mii Costumes that can be purchased separately, is going to release today. Well, as promised, the update has just been released.

Once you update the game, you should be at version 12.0.0. As previously mentioned, this update gives players the ability to, if purchased, play as Kazuya and various Mii Costumes. As usual, the update also makes some adjustments to the fighters for re-balancing purposes. The official patch notes can be seen in full down below.

  • Offline
    • The following spirits from the Tekken series will appear in the Shop on the Vault menu:
      • Heihachi Mishima
      • Jin Kazama
      • Kuma & Panda
      • Nina Williams
      • King & Armor King
      • Ling Xiaoyu
      • Paul Phoenix & Marshall Law
      • Yoshimitsu
      • Jack-7
      • Asuka Kazama
    • The below Spirits will now appear in the Spirit Board and Shop:
  • General
    • The following downloadable content will be usable after purchase:
      • Kazuya Challenger Pack
      • Dante Wig + Outfit
      • Shantae Wig + Outfit
      • Dragonborn Helm + Outfit
      • Lloyd Wig + OutfitNote: You cannot make videos of replays that contain DLC you have not purchased (fighters, stages, music, Mii Fighter costumes, etc.).
    • Game-balance adjustments have been made:
Fighter Move Change
Marth Dash Attack Increased power in the high-damage window.
Extended launch distance in the high-damage window.
Made it easier to hit in the high-damage window.
Marth Up Tilt Attack Increased power in the high-damage window.
Extended launch distance in the high-damage window.
Made it easier to hit in the high-damage window.
Marth Down Tilt Attack Made it easier to hit in the high-damage window.
Young Link Up Smash Attack Made it easier to hit multiple times.
Olimar Side Smash Attack Increased the amount of time hit detection lasts for the high-damage window.
Rosalina & Luma Side Special Made it so Luma will be in front when using the move in reverse.
Mii Brawler Neutral Special 2 Increased the attack range in the front.
Mii Brawler Side Special 1 Increased power.
Extended launch distance.
Mii Brawler Down Special 1 Increased power against shields.
Extended launch distance.
Mii Swordfighter Side Special 1 Increased power.
Extended launch distance.
Mii Swordfighter Up Special 1 Increased power of the last hit.
Extended launch distance of the last hit.
Mii Swordfighter Down Special 1 Increased invincibility speed.
Increased speed for the counter detection.
Reduced vulnerability when the attack hits.
Mii Swordfighter Down Special 3 Increased attack speed.
Mii Gunner Neutral Special 2 Increased the amount of time for additional button inputs to continuously use attacks.
Mii Gunner Up Special 1 Increased attack speed.
Mii Gunner Up Special 2 Extended the invincibility time.
Mii Gunner Down Special 3 Reduced vulnerability.
Ryu Neutral Special Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken.
Bayonetta Flurry Attack to KO Adjusted launch angle.
Extended launch distance.
Bayonetta Down Smash Attack Increased attack speed.
Bayonetta Down Special Increased the amount of time the opponent gets slowed when used against a projectile.
Banjo & Kazooie Up Tilt Attack Extended launch distance.
Banjo & Kazooie Side Smash Attack Extended launch distance.
Banjo & Kazooie Back Air Attack Adjusted launch angle and maintained launch distance.
Min Min Up Smash Attack Decreased attack speed.
Decreased the speed of the reflect detection.
Shortened launch distance.
Min Min Up Special Decreased the speed of the edge-grab range detection.
Steve & Alex Side Special Adjusted the behavior to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape.
Pyra Neutral Attack 2 Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
Pyra Side Smash Attack Reduced the detection for pushing opponents while charging.
Mythra Moving Air Dodge Shortened invincibility time.
Mythra Neutral Attack 2 Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack.
Mythra Side Smash Attack Reduced the detection for pushing opponents while charging.
Mythra Neutral Special The launch distance of the last hit now changes depending on the opponent’s weight.
  • Several issues have been fixed to improve gameplay experience.

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